![]() Sometimes they decide not to follow you for no particular reason and you have to uncontrol/control them several times.Īn annoying bug is getting stuck in elevators. Likely the most dangerous enemies are the Shock Troopers, who fire really fast and are hard to take down.Ĭontrolling your soldier buddies can get tiresome at times. The game is harder than Half-Life, mainly due to the new enemies (which are much stronger and more dangerous than their HL brethren), but also because there seem to be very little batteries or HEV chargers in the game, so your armor will be 0 most of the time - and when this is the case, the enemies' attacks are really harmful. The wrench is strong, but too slow the knife is fast, but too weak. I always thought the HL soldiers' AI was a little overhyped, but the Black Ops appear to be really smart.Īfter getting used to the HL's crowbar, the two melee weapons available in OF are a little inequal. ![]() The "Black Ops" soldiers you fight in the game seem to be more intelligent than the soldiers you fought back in Half-Life. ![]() The graphics are quite good and the gameworld is as detailed as in Half-Life. ![]() They don't appear very often, but for a game made in 1999, their physics are good you can even realistically swing Tarzan-style on them. There are some new gameplay elements added: most interesting are the climbable ropes. (A nice feature is being able to visit some of the areas you visited back in Half-Life!) The authors made great use of the HL engine, the puzzles are as good, if not better as in Half-Life. The new enemies are well thought-out, but it's a pity that they aren't as original as the weapons. The Displacer and the Barnacle don't see the use very often, but their concept is very nice and original. Some areas of the game can only be completed with the squadmates' help. There are new weapons and new enemies: Zombie Grunt, Pit Drone, Shock Trooper and Voltigore, plus some new boss creatures.Īnother new feature is the ability to command AI-controlled teammates, belonging to different classes: standard grunts and heavy gunners can be called upon for support fire, engineers can cut through doors and medics can restore lost health. The expansion pack consists of 12 new interconnected "levels". The add-on uses the same style of storytelling as Half-Life: everything is seen from the eyes of the protagonist. Opposing Force takes place concurrently with Half-Life, and Shephard will witness some of the same events (though from a different perspective) and visit some of the same places as Half-Life's protagonist Gordon Freeman did in the original game. Shephard never reaches his final destination, though: his helicopter is shot down, his squad killed, and he finds himself in a battle for survival against the invading aliens. The storyline of the base game is interwoven into the add-on, as players take on the role of Corporal Adrian Shephard, one of the soldiers sent to the Black Mesa facility to "clean up" the incident and silence any witnesses. Opposing Force is the first official expansion for Half-Life, developed by Gearbox Software under the supervision of the original creator Valve.
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